Match-3 Module is a powerful tool for creating “match-3” genre games, providing developers with capabilities for generating diverse game boards, managing gravity, creating new mechanics, organizing network battles, and much more.
Board Variety. Allows generating game boards of various sizes.
- Different Shapes and Sizes. Supports various shapes, obstacles.
- Leveling. Allows prepare levels structure for puzzle-solving.
Gravity and Adjustable Speeds. The game engine includes a gravity system that handles the falling of elements on the board.
Network Battle with Combination Validation and Field State Synchro.
- Combination Validation. Server-side validation.
- Field State Synchronization. Real-time synchronization.
- Low Latency: Organizes network battles with minimal delays.
AI as an Opponent. For single-player games.
- Strategic Patterns: The AI can analyze the current board state, make strategic decisions, and perform moves.
Simulation Support for Level Runs and Step Count Adjustment.
- Testing and Balancing: Allows setting parameters and level goals.
- Game Simulation: Helps to launch automatic gameplay tests with exporting data after the test.
Quick Creation of Mechanics.
- Block Variety: Ability to add various types of blocks such as bombs or crystals.
- Unique Effects: Creation of unique effects for destroying combinations.
- Ease of Integration: Developers can easily add new mechanics through configuration files or scripts, speeding up the development and testing process.
Conclusion
These features make the Match-3 Module a flexible and powerful tool for creating engaging and diverse match-3 games. It provides developers with all the necessary tools to create dynamic and interesting gameplay experiences tailored to various player preferences and skill levels.