Metagame Module is a tool for developing interactive visual game stories, allowing the creation of captivating plots and immersive game worlds.
Building Game Locations. Capabilities for creating diverse game locations.
- 2D Setting. Developing locations in a traditional 2D style, allowing easy management and modification of objects on the screen.
- 2.5D Graphics. Support for 2.5D graphics, where 3D models are rendered from a specific perspective and layered in the engine to create the illusion of three-dimensional space.
Interactive Location Objects The module supports the creation and customization of interactive objects.
- Interaction. Objects with which players can interact, including collecting items, changing the state of objects, and performing various actions.
- Customization. Ability to change objects during the storyline, allowing the adaptation of the game environment based on player actions.
Characters and Their Customization The module includes functionality for creating and managing characters.
- Character Customization. Ability to change the appearance of characters, including clothes, accessories, and other elements.
- Behavior Creation. Tools for creating complex character behaviors, including animations, dialogues, and reactions to player actions.
Location Navigation System The module supports a flexible navigation system:
- Common Paths. Routes that all characters and objects can follow.
- Individual Paths. Unique routes for specific objects or characters that avoid crossing with other elements.
Quest System. The module provides powerful tools for creating and managing quests:
- Storyline. Quests are a scripted part of the storyline, conveying the game’s story.
- Quest Grouping. Ability to group quests by sections, chapters, and other criteria.
- Actions. Each quest consists of a sequence of “actions” that manage various aspects of the game, such as character animations, interactions with objects, and opening interface windows.