Intro
The in-game economics is a comprehensive currency flow that solves the product’s primary business goals. Regarding Web3, the economics should achieve stability. We are dealing with real, valuable assets and must ensure everything is transparent and protected.
From a gameplay perspective, players need to get the experience the developers have designed while playing the game. The game design is a guide to any functionality. It’s like a tom of knowledge covering all the aspects and scenarios within the game. But deeper, an economist puts all the numbers, formulas, and rules into the game, trying to predict economic flow and covering it with many analytics events.
Simple logic or puzzle games have deep economics with segmentations, offers, level design, and controlled user flow. Of course, if this game is an actual product with financial business goals.
The server usually controls the in-game economics with the help of the admin panel. You must maintain the economics, game events, and external balance without dependency on a build. It’s all about Web2 games with client-server data management and storage.
Web3 has some additional values.
In the world of web3 games, economics is gaining the name “Tokenomics.”. Obviously, tokenomics is economics that operates with tokens – fungible and non-fungible (NFT). Tokenomics is not only a supply (mint) of tokens.
GameFi products mainly have in-game economics and tokenomics because tokenomics can not manage all the operations with game data. So, web3 in a game can not solve all the economics itself.
While developing the game, we must remember game mechanics, balance, and play2fun core. So, some mechanics and economics in web3 games can be genuinely named web2 games and empower themselves with blockchain technology.
Our Contribution to This Game
Challenges & Goals
When developing Skiesverse, we considered building a strong economy with points of income and outcome. We aimed to create a traditional RPG game economy with all the advantages of Web3 and blockchain.
Solutions & Expertise
For the main core loop, we decided on the classic game loop for RPG games: mine -> craft -> sell/buy -> fight. Based on it, it’s possible to find points of monetization and, as follows, tokenomics links.
Miners, active players, can mine resources to sell them and get tokens
Crafters – are business owners who buy resources, make products, and sell them, getting tokens
Fighters – are consumers who spend tokens for clan wars, challenges, and exploration