Skiesverse: how we built a powerful tokenomic circle


Game Intro

The First Web3 Post-apocalyptic tactical RPG with user-driven economics and tokenomics. Mine resources, craft goods, launch and rule your business, fight for the desert and cities, and more.

The story is set in the distant future on planet Earth which has survived the catastrophe. 

The known world has been destroyed. The values of civilization have been hidden in technological shelters to save human experience and heritage for future generations. Hundreds of years ago, citizens living in shelters left their underground houses to build a new world.

Game Style: Post-apocalyptic desert environment with sandy and warm tones.



Our Contribution to This Game

Challenges & Goals

Web3 games mostly have a bubble reputation because of young technology and many projects with play2earn mechanics only. However, based on blockchain technology, tokenomics and security for Web3 games bring the game industry to a new level of user experience, user ownership, and in-game economics.

Vast and powerful product companies don’t want to take reputation risks on such a business model when there is no guaranteed profitable and long life-term model. Unfortunately, there are a lot of risky instruments in gameFi that can perform at the beginning but cause damage later. If not controlled well by developers, such methods as farming and staking could easily break product tokenomics and destroy the business model itself. 

Our main goal was to build a play2fun and a play2own game based on our experience in various genres and make a strong, protected tokenomics circle that refills the staking and rewards pool from spending in the game. Building the user-driven economic and tokenomics system should be looped from the math side, and on the other hand, the game itself should allow playing the game for different types of players. 

Solutions & Expertise

Play2fun mechanics with the real tokens should be well protected from cheaters. When you have play2earn mechanics you should be able to control all the gameplay. We have chosen an RPG genre. To make it more random and make gameplay based more on skill and not character parameters, we implemented a turn-prediction-based battle system. Such mechanic is rarely used but it helps us to make a protected and engaging product. All the battle logic is calculated on the back-end side.

Vulnerability in smart contracts and calculations of the economy in the game design document can be a reason for tokenomics collapse. It’s unacceptable to build a product, launch presale and marketing activities with the audience, and then drop the token price because of some smart contracts or game logic issues. 

When the project has valuable tokenomics and uses tokens as investments, rewards, and marketing entities, it’s necessary to be able to control all the gameplay. In this case, all the gameplay on the front-end side could not be protected if some calculations appear on the front. Because of this, it’s a challenge to build an FPS or real-time racing game because of its instant client-server connection. To allow the game to move smoothly, developers use predictions or do some calculations on the front-end side, which could be a pain point of the project, mainly when we are talking about projects with in-game valuables such as NFT and tokens.

Building a 3-level web3 game instead of a 2-level – client-server-blockchain – assures us to create a product with all the calculations appearing on the server side to protect all the user data during the gameplay. Another reason we do such a step is that the main focus is to build a product with working tokenomics and an ecosystem basement for the metaverse.


We have chosen a tactic RPG genre and have implemented a turn-prediction-based battle system to make it more random and build gameplay based on skill and not only on character parameters. It’s a rarely used mechanic, but it helps us make a protected and engaging product. All the battle logic is calculated on the back-end side.

To determine an audience, we divided it onto 3 types:

  • Miners (Play2Earn players) – play to earn tokens
  • Businessmen (Play2Own) – owning factories to earn tokens while manufacturing
  • Gamers (Play2Fun players) – playing to enjoy the gameplay

The game and tokenomic circle consist of 3 main points:

⦁ Mine resources on the location to sell into factories and earn tokens. That is what Miners can do;

⦁ Producing goods in factories – armor, weapons, ammo and sell them to players. Businessmen own NFT factories to produce all those goods and sell them to players, getting income;

⦁ Fighting for cities, production points, clan points, fighting for rating, raid bosses – all these actions require goods and resources that the users buy at factories. Gamers play that role in a game global circle.

The basement of the Gameworld can be expanded widely with different mechanics as a storyline, clan bosses, land buying, building your own house and location, etc. All these things allow the project to become a metaverse in the future.

Case Benefits


Circular tokenomic that controls pools by token flow in the game


Active battle system based entirely on server calculations


All the ecosystem and economics are built around tokens and the tokenomics circle


The high-performance application can be easily ported onto mobile devices

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