Development. Building An Educational Game

Anton Paramonov
Anton Paramonov


Educational game with visualization of short scenarios

Our Contribution

Challenges & Goals 

It’s not a classic game but a gamification tool for education. For this game, one of the needs was an admin tool that gave various companies access to their leaderboards, gaining access with an invitation code and account management.

The main challenges were time limits and time-to-market requirements. The team had to build a product in 2.5 months and implement the SCORM system.

Solutions & Expertise

It was a great experience working with Whimsygames on this project. 

For this case, Galaxy4games used its modular system, a basement for metagame scenarios for other projects. It allows us to produce brief animatic scenes for scenarios between and during the lessons. The action system has different actions operating with such entities as characters, location objects, buildings, cameras, etc. 

The localization module was also used to speed up the translation process and allow the localization agency to automatically fill it in. Finally, from the art side, the product was built using the galaxy4games modular system and purchased asset store models.

The basement for the admin panel and the managing tool was taken from the Galaxy4Games admin module, which is built on React. This tool allows admins to manage companies, accesses, accounts, and data.

Case Benefits


2.5 months from the start to release 


Multy-companies tool for launching tests for separate groups


SCORM is implemented

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