The “Album Event” in this mobile casual game is designed to enhance player engagement, retention, and monetization by offering a structured and rewarding card collection experience. The event encourages players to participate in various in-game activities to earn cards, complete collections, and earn valuable rewards. The time-limited nature and the introduction of new themed albums keep the gameplay fresh and engaging, driving continuous player involvement and investment in the game.
The “Album Event” in this mobile casual game is designed to enhance player engagement, retention, and monetization by offering a structured and rewarding card collection experience. The event encourages players to participate in various in-game activities to earn cards, complete collections, and earn valuable rewards. The time-limited nature and the introduction of new themed albums keep the gameplay fresh and engaging, driving continuous player involvement and investment in the game.
Album Theme: The event focuses on collecting cards to complete various themed collections in a new album.
Card Collections: The album includes collections from different themes. Each collection consists of multiple cards, each with a different number of stars indicating their rarity. Cards with more stars are rarer.
Card Rarity: Cards have varying star ratings, with higher-starred cards being harder to obtain.
Progress and Rewards: Players aim to complete collections by collecting cards. Rewards are given for completing individual collections as well as for completing all collections in the album.
Time Limit: The event is time-bound. After the event ends, a new album with a different theme will become available, requiring players to start collecting cards again.
Card Acquisition: Players can obtain cards from packs as rewards for various in-game activities.