Art Development. Mech.io Robots Production
Project
Galaxy4Games worked on art content for the mech.mixie.ai battle game, producing separate components for the robot generator. The generator allowed robots to be entirely procedurally generated from various parts such as bodies, wheelbases, weapons, etc.
The Generator could mint NFT robots on demand and give an animated sequence of frames, making NFTs feel alive.
Galaxy4Games Game Art
Galaxy4Games was responsible for prompt content delivery and production due to tough deadlines before the game’s release and NFT sale. The development team’s idea was to build a set of NFTs with different legs, bodies, equipment, etc., with animations for NFTs.
The 3D art team has to be skilled and understand the essence of 3D, hierarchy, modular solutions, and blocking to avoid overlaps and artifacts with animation rendering. Such a skill is rare and stands between artist and technical artist specializations.
The essential solution is to define blocks and principal components. To do so, we allocated specialists with deep 3D game art understanding and technical art skills. Starting from small guidance and blocking saved much time during the development process and helped scale the team without any friction. This made the implementation process smooth and efficient.
Value
- Fast pre-production process and team setup game art in 2 weeks
- Complete collection delivered in 2 months
Why Galaxy4Games for Game Art Development?
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End-to-End Expertise: From initial concept art to production-ready assets and LiveOps support.
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Modular Art Pipeline: Plug-and-play frameworks accelerate game art production and reduce costs.
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Cross-Platform Delivery: Art tailored for PC, console and mobile performance.
Ready to elevate your game with world-class art?
Contact Galaxy4Games for comprehensive game art development services—from concept to live operations.
Frequently Asked Questions
Concept Art & Style Frames
High-Poly & Low-Poly Modeling
PBR Texturing & Material Setup
Rigging & Mechanical Animation
VFX & Particle Systems
Asset Optimization & LOD Creation
ZBrush for sculpting high-poly detail
Blender/Maya for modeling and rigging
Substance Painter for PBR texturing
Unreal Engine & Unity for real-time asset integration
Photoshop for concept painting and UI assets
LOD (Level of Detail) workflows
Texture atlasing and resolution management
Material instancing and draw-call reduction
Profiling in-engine to meet target frame rates on PC, console or mobile
Our game art development expertise balances fidelity and efficiency for a smooth player experience.