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Full Circle. Bingo Game With Meta

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Full Circle. Bingo Game With Meta

Galaxy4Games created a Meta-integrated Bingo title from scratch, blending classic card gameplay with Meta Horizon authentication, modular LiveOps events and NFT-powered features.

Bingo. Love in Montana is a multiplayer Bingo Game with a meta storyline. It tells the story of Emily and her daughter driving back to her childhood home in Montana and facing many challenges. It’s an internal product of Galaxy4Games.

More about the game – https://galaxy4games.com/en/portfolio/projects/bingo-love-in-montana

Platforms – Android, iOS. 

Galaxy4Games Development Company

Galaxy4Games built the game from its idea to initial publishing activities. In addition to the traditional Bingo game, the team built additional modes with minigames to make it more entertaining and addictive. 

Technically, the game can work in album and portrait mode with auto UI adaptation. That’s an example of Modular Solutions by Galaxy4Games, and several of them were used in later projects.

The main challenge is the amount of content for the storyline—the number of characters and dialogs, localizations, buildings, and animations. All this makes the game more entertaining, even though the content creation takes much time.

Galaxy4Games is working on increasing KPIs.

 

A couple of technical cases from the game – 

https://galaxy4games.com/en/knowledgebase/game-solutions/bingo-and-meta-game-development-challenges-solutions/ 

https://galaxy4games.com/en/knowledgebase/game-solutions/bingo-metagame-module/ .

 

Value
  • Launch from Scratch to Release in 9 months
  • R1 – 45%, R7 – 20%, R30 – 8% 

 

 

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About the author

Anton

Founder

A serial entrepreneur with over 20 years of hands-on game development experience, Anton Paramonov is currently Founder at Galaxy4Games and CPO at Whimsygames, He spent nearly a decade building and operating mobile titles at Whaleapp, one of Ukraine's leading interactive entertainment companies, before founding Galaxy4Games in 2020 to encode that operational knowledge into a proprietary modular development system. Anton architected the studio's core In-House Technology foundation, including its Modular Solutions Library, Game Application Template, and LiveOps Framework, which now compress client development timelines by 30-50%. A recognized voice in the industry, he has spoken at Pocket Gamer Connects Barcelona, the HIT Games Conference in Berlin, and the TUM Blockchain Conference in Munich.

15+

Years in game development

40+

Experts and professionals

25+

Mobile and social games development

4+

Web3 projects delivered

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