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Art Development. Casual RPG Characters Production

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Art Development. Casual RPG Characters Production

Legends of Rodhim is an idle fantasy RPG with blockchain features. Players assemble squads of heroes to battle dark hordes across 3D hex-grid battlegrounds. Galaxy4Games was tasked with game art development and 3D character production—creating over 80 unique, animated characters in just six months.

Web3 games mostly have a bubble reputation because of young technology and many projects with play2earn mechanics only. However, based on blockchain technology, tokenomics and security for Web3 games bring the game industry to a new level of user experience, user ownership, and in-game economics.

Intro

Legends of Rodhim – Rodrim lands felt deep into ancient war against hordes of the darkness. Gather a squad of heroes to face armies of terrific creatures and bring a feeling of peace again to the land of the continent. 

It’s an idle battler in a fantasy setting with blockchain integration. The goal was to create 80+ characters in 6 months to create enough fractons for the calculated balance of the game.

Galaxy4Games: Our Contribution

Challenges & Goals

The main goal was to prepare six fractions of different 3D game art styles and cultures with a couple of preset roles in each. The complex thing here was the time-to-market strategy and delivery terms of 6 months. In addition to characters, we had to prepare three seamless locations.

Game Solutions & Expertise

The best approach for such tasks is to prepare a reboard and mood board to determine the main fractions, their style, and colors. The more recognizable fractions were taken as a base.

The next step is to set up the right team and management to produce 3d models for game art. 

Managing the main pipeline gave us options to produce animations in parallel and provide ready-made characters to the game development team to start implementing skills and animations.

 

 

Case Benefits

01
80+ characters with animation in term of 6 months
02
6 different fractions
03
Time-to-makret success case
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About the author

Anton

Founder

A serial entrepreneur with over 20 years of hands-on game development experience, Anton Paramonov is currently Founder at Galaxy4Games and CPO at Whimsygames, He spent nearly a decade building and operating mobile titles at Whaleapp, one of Ukraine's leading interactive entertainment companies, before founding Galaxy4Games in 2020 to encode that operational knowledge into a proprietary modular development system. Anton architected the studio's core In-House Technology foundation, including its Modular Solutions Library, Game Application Template, and LiveOps Framework, which now compress client development timelines by 30-50%. A recognized voice in the industry, he has spoken at Pocket Gamer Connects Barcelona, the HIT Games Conference in Berlin, and the TUM Blockchain Conference in Munich.

15+

Years in game development

40+

Experts and professionals

25+

Mobile and social games development

4+

Web3 projects delivered

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