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Development. Building An Educational Game

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Development. Building An Educational Game

Intro

Educational game development with visualization of short scenarios

Our Contribution

Challenges & Goals 

This project wasn’t a classic game but a gamification tool for education (educational game). One of our tasks was to create an admin tool allowing different separate companies to access their leaderboards using an invitation code and the account management opportunities.

The main challenges were time limits and time-to-market requirements. The team had to build a product in 2.5 months and implement the SCORM system.

Game Solutions & Expertise

We’ve been working on this project with Whimsygames and on Galaxy4Games’ side we’ve provided our modular game system solutions (a bunch of tools, ready features and solutions for product building from A to Z for less time and cost consumption):

  • For meta game part of the game it allowed us to produce brief animatic scenes for scenarios between and during the lessons. The action system has different actions operating with such entities as characters, location objects, buildings, cameras, etc. 

  • The localization module of our modular system was also used to speed up the translation process and allow the localization agency to automatically fill it in.
  • From the game art side the product was built using the purchased asset store and models from Galaxy4Games modular system.
  • The basement for the admin panel and the managing tool was taken from the Galaxy4Games admin module, which is built on React. This tool allows admins to manage companies, accesses, accounts, and data.

Modular system has allowed us to achieve established goals within 2,5 months, delivering project in time and providing the conditions for fast time to market.

 

 

Case Benefits

01
2.5 months from the start to release
02
Multy-companies tool for launching tests for separate groups
03
SCORM is implemented
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About the author

Anton

Founder

A serial entrepreneur with over 20 years of hands-on game development experience, Anton Paramonov is currently Founder at Galaxy4Games and CPO at Whimsygames, He spent nearly a decade building and operating mobile titles at Whaleapp, one of Ukraine's leading interactive entertainment companies, before founding Galaxy4Games in 2020 to encode that operational knowledge into a proprietary modular development system. Anton architected the studio's core In-House Technology foundation, including its Modular Solutions Library, Game Application Template, and LiveOps Framework, which now compress client development timelines by 30-50%. A recognized voice in the industry, he has spoken at Pocket Gamer Connects Barcelona, the HIT Games Conference in Berlin, and the TUM Blockchain Conference in Munich.

15+

Years in game development

40+

Experts and professionals

25+

Mobile and social games development

4+

Web3 projects delivered

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