Development: Building an educational game

Anton Paramonov
Anton Paramonov

Game Intro

Educational game with visualization of short scenarios

Our Contribution to This Game

Challenges & Goals 

It’s not a classic game but a gamification tool for education. For this game, one of the needs was an admin tool that gives access to various companies to their leaderboards, gaining access with an invitation code and account management.

The main challenges were time limits and time-to-market requirements. The team had to build a product in 2.5 months and implement the SCORM system.

Solutions & Expertise

It was a great experience working with on this project. 

For this case, Galaxy4games used its modular system, a basement for metagame scenarios for other projects. It allows us to produce brief animatic scenes for scenarios between and during the lessons. The action system has different actions operating with such entities as characters, location objects, buildings, cameras, etc. 

The localization module was also used to speed up the translation process and make it able to be automatically filled by the localization agency. Finally, from the art side, the product was built using the galaxy4games modular system and purchased assets store models.

The basement for the admin panel and the managing tool was taken from the galaxy4games admin module, built on react. This tool allows admins to manage companies, accesses, accounts, and data. 


  • 2.5 months from the start to release 
  • Multy-companies tool for launching tests for separate groups
  • SCORM is implemented


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