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Bingo Metagame Module

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Bingo Metagame Module

It's not a secret that to make a profitable game, it's highly important to have not just a good core game and monetization but also the well-working LiveOps and flexible tools for launching new content regularly and promptly when needed. So we wanted to make a tool for technical artists and game designers, allowing them to easily work on story and content implementation. They should be able to do actions like adding/removing characters, launching animation, changing building skin, playing sound, changing light in the scene, launching/finishing dialogs, etc.

Intro

Build and design your country Bingo house, and renovate the mansion, including its garden and characters’ home. Polish your interior, landscape, and garden design skills.

Galaxy4Games has a self-made metagame module that includes all the instruments to implement a decoration and scenario metagame in any project. The main blocks are the building’s controller, action system, and waypoint system.

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Our Contribution

Challenges & Goals

For a profitable game, it’s important to have not just a good core game and monetization but also well-working LiveOps and flexible tools for launching new content regularly and promptly when needed. So, we wanted to make a tool for technical artists and game designers, allowing them to work on story and content implementation easily. They should be able to do actions like adding/removing characters, launching animation, changing building skin, playing sound, changing light in the scene, launching/finishing dialogs, etc.

Working on locations, we think about optimization and combining art atlases. In this case, we must consider positioning art on the scene to control draw calls. This added additional limitations for waypoint positioning. All the late content should be separated and loaded from addressable.

Solutions & Expertise

The first solution we implemented was an action system. It’s the primary system that consists of various actions. Based on it and the design documents, the development team implemented the main actions for a game designer to allow him to implement a storyline in the game.

Actions can wait for the finish of previous ones, launch in parallel, and communicate with different game controllers such as characters, locations, buildings, cameras, etc.

 

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The action system can also control the game camera’s day/night effects and random non-playable character behavior.

A unique structure was prepared to control building skins. It allows users to control the camera scale and position while customizing and launching specific animations and spam particles for different states and transitions.

The last issue regarding waypoints and performance was solved by projecting 3D waypoints to a 2D orthographic camera from the logic side. In this case, technical artists can place waypoints anywhere in the location to avoid intersections and overlaps but control character speed based not on the distance between two points but on the distance between their projections.

Case Benefits

01
A flexible tool to create story content without developers
02
Nice performance for mobile devices
03
Flexibility and scalability for adding new actions
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About the author

Anton

Founder

A serial entrepreneur with over 20 years of hands-on game development experience, Anton Paramonov is currently Founder at Galaxy4Games and CPO at Whimsygames, He spent nearly a decade building and operating mobile titles at Whaleapp, one of Ukraine's leading interactive entertainment companies, before founding Galaxy4Games in 2020 to encode that operational knowledge into a proprietary modular development system. Anton architected the studio's core In-House Technology foundation, including its Modular Solutions Library, Game Application Template, and LiveOps Framework, which now compress client development timelines by 30-50%. A recognized voice in the industry, he has spoken at Pocket Gamer Connects Barcelona, the HIT Games Conference in Berlin, and the TUM Blockchain Conference in Munich.

15+

Years in game development

40+

Experts and professionals

25+

Mobile and social games development

4+

Web3 projects delivered

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