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Tokenomics And Economics Of Skiesverse

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Tokenomics And Economics Of Skiesverse

Developing Skiesverse, we were thinking about building strong economics itself, able to hold an in-game ecosystem with points of income and outcome. And our goal was to create a traditional RPG game economics but with all advantages of web3 and blockchain.

Intro

The in-game economics is a comprehensive currency flow that solves the product’s primary business goals. Regarding Web3, the economics should achieve stability. We are dealing with real, valuable assets and must ensure everything is transparent and protected. 

From a gameplay perspective, players need to get the experience the developers have designed while playing the game. The game design is a guide to any functionality. It’s like a tom of knowledge covering all the aspects and scenarios within the game. But deeper, an economist puts all the numbers, formulas, and rules into the game, trying to predict economic flow and covering it with many analytics events.

Simple logic or puzzle games have deep economics with segmentations, offers, level design, and controlled user flow. Of course, if this game is an actual product with financial business goals.

The server usually controls the in-game economics with the help of the admin panel. You must maintain the economics, game events, and external balance without dependency on a build. It’s all about Web2 games with client-server data management and storage. 

Web3 has some additional values.

In the world of web3 games, economics is gaining the name “Tokenomics.”. Obviously, tokenomics is economics that operates with tokens – fungible and non-fungible (NFT). Tokenomics is not only a supply (mint) of tokens. 

GameFi products mainly have in-game economics and tokenomics because tokenomics can not manage all the operations with game data. So, web3 in a game can not solve all the economics itself. 

While developing the game, we must remember game mechanics, balance, and play2fun core. So, some mechanics and economics in web3 games can be genuinely named web2 games and empower themselves with blockchain technology.

Our Contribution to This Game

Challenges & Goals 

When developing Skiesverse, we considered building a strong economy with points of income and outcome. We aimed to create a traditional RPG game economy with all the advantages of Web3 and blockchain.

Solutions & Expertise

For the main core loop, we decided on the classic game loop for RPG games: mine -> craft -> sell/buy -> fight. Based on it, it’s possible to find points of monetization and, as follows, tokenomics links.

Miners, active players, can mine resources to sell them and get tokens

Crafters – are business owners who buy resources, make products, and sell them, getting tokens

Fighters – are consumers who spend tokens for clan wars, challenges, and exploration

Case Benefits

01
The first user-driven economics and tokenomics with businesses, refillable pools, and clan wars
02
Economics and Tokenomics with a main loop and additional loops
03
Classic RPG craft mechanics based on a tokenomy business model
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About the author

Anton

Founder

A serial entrepreneur with over 20 years of hands-on game development experience, Anton Paramonov is currently Founder at Galaxy4Games and CPO at Whimsygames, He spent nearly a decade building and operating mobile titles at Whaleapp, one of Ukraine's leading interactive entertainment companies, before founding Galaxy4Games in 2020 to encode that operational knowledge into a proprietary modular development system. Anton architected the studio's core In-House Technology foundation, including its Modular Solutions Library, Game Application Template, and LiveOps Framework, which now compress client development timelines by 30-50%. A recognized voice in the industry, he has spoken at Pocket Gamer Connects Barcelona, the HIT Games Conference in Berlin, and the TUM Blockchain Conference in Munich.

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Mobile and social games development

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